[
  {
    "id": "aarakocra",
    "name": "Aarakocra",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "fly": 30
    },
    "speedsEqualWalk": [
      "fly"
    ],
    "flightBarredInArmor": true,
    "darkvision": 0,
    "traits": [
      {
        "name": "Flight",
        "description": [
          "Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor."
        ],
        "level": 1
      },
      {
        "name": "Talons",
        "description": [
          "You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Wind Caller",
        "description": [
          "Starting at 3rd level, you can cast the gust of wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for when you cast gust of wind with this trait (choose when you select this race)."
        ],
        "level": 3
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 3,
              "spellId": "gust-of-wind",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "aasimar",
    "name": "Aasimar",
    "source": "XPHB",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Celestial Resistance",
        "description": [
          "You have Resistance to Necrotic damage and Radiant damage."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Healing Hands",
        "description": [
          "As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled. Once you use this trait, you can't use it again until you finish a Long Rest."
        ],
        "level": 1,
        "activation": "action"
      },
      {
        "name": "Light Bearer",
        "description": [
          "You know the Light cantrip. Charisma is your spellcasting ability for it."
        ],
        "level": 1
      },
      {
        "name": "Celestial Revelation",
        "description": [
          "When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a Long Rest.",
          "Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage's type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.",
          "Here are the transformation options:",
          "• Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.",
          "• Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.",
          "• Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn."
        ],
        "level": 3,
        "activation": "bonus",
        "otherActivations": [
          "free"
        ]
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Celestial Revelation",
        "level": 3,
        "abilities": [
          "cha"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "necrotic",
      "radiant"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": "cha",
      "abilityChoices": [],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "light",
              "atWill": true
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "astral-elf",
    "name": "Astral Elf",
    "source": "AAG",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "restProficiencies": {
      "trait": "Astral Trance",
      "count": 1,
      "kinds": [
        "weapon",
        "tool"
      ],
      "required": false
    },
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf."
        ],
        "level": 1
      },
      {
        "name": "Astral Fire",
        "description": [
          "You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race)."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Keen Senses",
        "description": [
          "You have proficiency in the Perception skill."
        ],
        "level": 1
      },
      {
        "name": "Starlight Step",
        "description": [
          "As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Astral Trance",
        "description": [
          "You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.",
          "Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "perception"
    ],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [],
          "cantripChoice": {
            "level": 1,
            "options": [
              "dancing-lights",
              "light",
              "sacred-flame"
            ]
          }
        }
      ]
    },
    "countsAs": [
      "elf"
    ]
  },
  {
    "id": "autognome",
    "name": "Autognome",
    "source": "AAG",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Construct."
        ],
        "level": 1
      },
      {
        "name": "Armored Casing",
        "description": [
          "You are encased in thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier."
        ],
        "level": 1
      },
      {
        "name": "Built for Success",
        "description": [
          "You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Healing Machine",
        "description": [
          "If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).",
          "In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Mechanical Nature",
        "description": [
          "You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe."
        ],
        "level": 1
      },
      {
        "name": "Sentry's Rest",
        "description": [
          "When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious."
        ],
        "level": 1
      },
      {
        "name": "Specialized Design",
        "description": [
          "You gain two tool proficiencies of your choice, selected from the Player's Handbook."
        ],
        "level": 1
      }
    ],
    "creatureType": "construct",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "poison"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": [
        {
          "count": 2,
          "from": [
            "Alchemist's Supplies",
            "Brewer's Supplies",
            "Calligrapher's Supplies",
            "Carpenter's Tools",
            "Cartographer's Tools",
            "Cobbler's Tools",
            "Cook's Utensils",
            "Glassblower's Tools",
            "Jeweler's Tools",
            "Leatherworker's Tools",
            "Mason's Tools",
            "Painter's Supplies",
            "Potter's Tools",
            "Smith's Tools",
            "Tinker's Tools",
            "Weaver's Tools",
            "Woodcarver's Tools",
            "Dice Set",
            "Dragonchess Set",
            "Playing Cards",
            "Three-Dragon Ante Set",
            "Bagpipes",
            "Drum",
            "Dulcimer",
            "Flute",
            "Horn",
            "Lute",
            "Lyre",
            "Pan Flute",
            "Shawm",
            "Viol",
            "Disguise Kit",
            "Forgery Kit",
            "Herbalism Kit",
            "Navigator's Tools",
            "Poisoner's Kit",
            "Thieves' Tools"
          ]
        }
      ]
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "bugbear",
    "name": "Bugbear",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Long-Limbed",
        "description": [
          "When you make a melee attack on your turn, your reach for it is 5 feet greater than normal."
        ],
        "level": 1
      },
      {
        "name": "Powerful Build",
        "description": [
          "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
        ],
        "level": 1
      },
      {
        "name": "Sneaky",
        "description": [
          "You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature."
        ],
        "level": 1
      },
      {
        "name": "Surprise Attack",
        "description": [
          "If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "stealth"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "centaur",
    "name": "Centaur",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 40,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Fey."
        ],
        "level": 1
      },
      {
        "name": "Charge",
        "description": [
          "If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves."
        ],
        "level": 1
      },
      {
        "name": "Equine Build",
        "description": [
          "You count as one size larger when determining your carrying capacity and the weight you can push or drag.",
          "In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot."
        ],
        "level": 1
      },
      {
        "name": "Hooves",
        "description": [
          "You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Natural Affinity",
        "description": [
          "Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival."
        ],
        "level": 1
      }
    ],
    "creatureType": "fey",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "animal-handling",
        "medicine",
        "nature",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "changeling",
    "name": "Changeling",
    "source": "EFA",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Changeling Instincts",
        "description": [
          "Thanks to your connection to the fey realm, you gain proficiency in two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion."
        ],
        "level": 1
      },
      {
        "name": "Shape-Shifter",
        "description": [
          "As an action, you can shape-shift to change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another playable species, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. This trait doesn't change your clothing and equipment.",
          "While shape-shifted with this trait, you have Advantage on Charisma checks.",
          "You stay in the new form until you take an action to revert to your true form."
        ],
        "level": 1,
        "activation": "action"
      }
    ],
    "creatureType": "fey",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "deception",
        "insight",
        "intimidation",
        "performance",
        "persuasion"
      ],
      "count": 2
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "custom-lineage",
    "name": "Custom Lineage",
    "source": "TCE",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "skillChoiceGate": {
      "key": "Variable Trait",
      "option": "skill"
    },
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a humanoid. You determine your appearance and whether you resemble any of your kin."
        ],
        "level": 1
      },
      {
        "name": "Feat",
        "description": [
          "You gain one feat of your choice for which you qualify."
        ],
        "level": 1
      },
      {
        "name": "Variable Trait",
        "description": [
          "You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "deep-gnome",
    "name": "Deep Gnome",
    "source": "MPMM",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 120,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Gnomish Magic Resistance",
        "description": [
          "You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells."
        ],
        "level": 1
      },
      {
        "name": "Svirfneblin Camouflage",
        "description": [
          "When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Gift of the Svirfneblin",
        "description": [
          "Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these using spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
        ],
        "level": 3
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 3,
              "spellId": "disguise-self",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "nondetection",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    },
    "countsAs": [
      "gnome"
    ]
  },
  {
    "id": "dhampir",
    "name": "Dhampir",
    "source": "RHW",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 35,
    "speeds": {
      "climb": 35
    },
    "speedsEqualWalk": [
      "climb"
    ],
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Spider Climb",
        "description": [
          "You have a Climb Speed equal to your Speed. When you reach character level 3, you can move up, down, and across vertical surfaces and along ceilings while leaving your hands free."
        ],
        "level": 1
      },
      {
        "name": "Trace of Undeath",
        "description": [
          "You have Resistance to Necrotic damage."
        ],
        "level": 1
      },
      {
        "name": "Vampiric Bite",
        "description": [
          "When you use your Unarmed Strike and deal damage, you can choose to bite with your fangs. You deal Piercing damage equal to 1d4 plus your Constitution modifier instead of the normal damage of an Unarmed Strike.",
          "In addition, when you deal this damage to a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways:",
          "• Drain. You regain Hit Points equal to the Piercing damage dealt.",
          "• Strengthen. You gain a bonus to the next ability check or attack roll you make within the next minute; the bonus is equal to the Piercing damage dealt.",
          "You can empower yourself with this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "necrotic"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "dragonborn",
    "name": "Dragonborn",
    "source": "XPHB",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Draconic Ancestry",
        "description": [
          "Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.",
          "Draconic Ancestors",
          "Dragon — Damage Type",
          "• Black — Acid",
          "• Blue — Lightning",
          "• Brass — Fire",
          "• Bronze — Lightning",
          "• Copper — Acid",
          "• Gold — Fire",
          "• Green — Poison",
          "• Red — Fire",
          "• Silver — Cold",
          "• White — Cold"
        ],
        "level": 1
      },
      {
        "name": "Breath Weapon",
        "description": [
          "When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).",
          "You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest."
        ],
        "level": 1
      },
      {
        "name": "Damage Resistance",
        "description": [
          "You have Resistance to the damage type determined by your Draconic Ancestry trait."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Draconic Flight",
        "description": [
          "When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest."
        ],
        "level": 5,
        "activation": "bonus",
        "otherActivations": [
          "free"
        ]
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Breath Weapon",
        "level": 1,
        "abilities": [
          "con"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Draconic Ancestry",
      "options": [
        {
          "id": "black",
          "name": "Black",
          "description": [
            "Your Breath Weapon and Damage Resistance use acid damage."
          ],
          "damageType": "acid",
          "resist": [
            "acid"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "blue",
          "name": "Blue",
          "description": [
            "Your Breath Weapon and Damage Resistance use lightning damage."
          ],
          "damageType": "lightning",
          "resist": [
            "lightning"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "brass",
          "name": "Brass",
          "description": [
            "Your Breath Weapon and Damage Resistance use fire damage."
          ],
          "damageType": "fire",
          "resist": [
            "fire"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "bronze",
          "name": "Bronze",
          "description": [
            "Your Breath Weapon and Damage Resistance use lightning damage."
          ],
          "damageType": "lightning",
          "resist": [
            "lightning"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "copper",
          "name": "Copper",
          "description": [
            "Your Breath Weapon and Damage Resistance use acid damage."
          ],
          "damageType": "acid",
          "resist": [
            "acid"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "gold",
          "name": "Gold",
          "description": [
            "Your Breath Weapon and Damage Resistance use fire damage."
          ],
          "damageType": "fire",
          "resist": [
            "fire"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "green",
          "name": "Green",
          "description": [
            "Your Breath Weapon and Damage Resistance use poison damage."
          ],
          "damageType": "poison",
          "resist": [
            "poison"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "red",
          "name": "Red",
          "description": [
            "Your Breath Weapon and Damage Resistance use fire damage."
          ],
          "damageType": "fire",
          "resist": [
            "fire"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "silver",
          "name": "Silver",
          "description": [
            "Your Breath Weapon and Damage Resistance use cold damage."
          ],
          "damageType": "cold",
          "resist": [
            "cold"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "white",
          "name": "White",
          "description": [
            "Your Breath Weapon and Damage Resistance use cold damage."
          ],
          "damageType": "cold",
          "resist": [
            "cold"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        }
      ]
    },
    "spellcasting": null
  },
  {
    "id": "dragonborn-gem",
    "name": "Dragonborn (Gem)",
    "source": "FTD",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Gem Ancestry",
        "description": [
          "You have a gem dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Gem Ancestry table. This determines the damage type for your other traits, as shown in the table.",
          "Gem Ancestry",
          "Dragon — Damage Type",
          "• Amethyst — Force",
          "• Crystal — Radiant",
          "• Emerald — Psychic",
          "• Sapphire — Thunder",
          "• Topaz — Necrotic"
        ],
        "level": 1
      },
      {
        "name": "Breath Weapon",
        "description": [
          "When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).",
          "You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1
      },
      {
        "name": "Draconic Resistance",
        "description": [
          "You have resistance to the damage type associated with your Gem Ancestry."
        ],
        "level": 1
      },
      {
        "name": "Psionic Mind",
        "description": [
          "You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them."
        ],
        "level": 1
      },
      {
        "name": "Gem Flight",
        "description": [
          "Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest."
        ],
        "level": 5,
        "activation": "bonus"
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Breath Weapon",
        "level": 1,
        "abilities": [
          "con"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Gem Ancestry",
      "options": [
        {
          "id": "amethyst",
          "name": "Amethyst",
          "description": [
            "Your Breath Weapon and Damage Resistance use force damage."
          ],
          "damageType": "force",
          "resist": [
            "force"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "crystal",
          "name": "Crystal",
          "description": [
            "Your Breath Weapon and Damage Resistance use radiant damage."
          ],
          "damageType": "radiant",
          "resist": [
            "radiant"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "emerald",
          "name": "Emerald",
          "description": [
            "Your Breath Weapon and Damage Resistance use psychic damage."
          ],
          "damageType": "psychic",
          "resist": [
            "psychic"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "sapphire",
          "name": "Sapphire",
          "description": [
            "Your Breath Weapon and Damage Resistance use thunder damage."
          ],
          "damageType": "thunder",
          "resist": [
            "thunder"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "topaz",
          "name": "Topaz",
          "description": [
            "Your Breath Weapon and Damage Resistance use necrotic damage."
          ],
          "damageType": "necrotic",
          "resist": [
            "necrotic"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        }
      ]
    },
    "spellcasting": null,
    "countsAs": [
      "dragonborn"
    ]
  },
  {
    "id": "duergar",
    "name": "Duergar",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 120,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Dwarven Resilience",
        "description": [
          "You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage."
        ],
        "level": 1
      },
      {
        "name": "Psionic Fortitude",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Duergar Magic",
        "description": [
          "Starting at 3rd level, you can cast the enlarge/reduce spell on yourself with this trait, without requiring a material component. Starting at 5th level, you can also cast the invisibility spell on yourself with this trait, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
        ],
        "level": 3
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "poison"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 3,
              "spellId": "enlarge-reduce",
              "atWill": false,
              "note": "on yourself"
            },
            {
              "level": 5,
              "spellId": "invisibility",
              "atWill": false,
              "note": "on yourself"
            }
          ],
          "cantripChoice": null
        }
      ]
    },
    "countsAs": [
      "dwarf"
    ]
  },
  {
    "id": "dwarf",
    "name": "Dwarf",
    "source": "XPHB",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 120,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 120 feet."
        ],
        "level": 1
      },
      {
        "name": "Dwarven Resilience",
        "description": [
          "You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition."
        ],
        "level": 1
      },
      {
        "name": "Dwarven Toughness",
        "description": [
          "Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level."
        ],
        "level": 1
      },
      {
        "name": "Stonecunning",
        "description": [
          "As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.",
          "You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest."
        ],
        "level": 1,
        "activation": "bonus"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "poison"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "eladrin",
    "name": "Eladrin",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "restProficiencies": {
      "trait": "Trance",
      "count": 2,
      "kinds": [
        "weapon",
        "tool"
      ],
      "required": false
    },
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Fey Step",
        "description": [
          "As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.",
          "When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):",
          "• Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.",
          "• Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.",
          "• Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.",
          "• Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Keen Senses",
        "description": [
          "You have proficiency in the Perception skill."
        ],
        "level": 1
      },
      {
        "name": "Trance",
        "description": [
          "You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.",
          "Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Fey Step",
        "level": 3,
        "abilities": [
          "int",
          "wis",
          "cha"
        ],
        "choose": true
      }
    ],
    "traitAbilityChoice": {
      "trait": "Fey Step",
      "abilities": [
        "int",
        "wis",
        "cha"
      ]
    },
    "skillProficiencies": [
      "perception"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Season",
      "restSwap": true,
      "options": [
        {
          "id": "autumn",
          "name": "Autumn",
          "description": [
            "From level 3, Fey Step: Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "winter",
          "name": "Winter",
          "description": [
            "From level 3, Fey Step: When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "spring",
          "name": "Spring",
          "description": [
            "From level 3, Fey Step: When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "summer",
          "name": "Summer",
          "description": [
            "From level 3, Fey Step: Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        }
      ]
    },
    "spellcasting": null,
    "countsAs": [
      "elf"
    ]
  },
  {
    "id": "elf",
    "name": "Elf",
    "source": "XPHB",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Elven Lineage",
        "description": [
          "You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.",
          "When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).",
          "Elven Lineages",
          "Lineage — Level 1 — Level 3 — Level 5",
          "• Drow — The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. — Faerie Fire — Darkness",
          "• High Elf — You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. — Detect Magic — Misty Step",
          "• Wood Elf — Your Speed increases to 35 feet. You also know the Druidcraft cantrip. — Longstrider — Pass without Trace"
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have Advantage on saving throws you make to avoid or end the Charmed condition."
        ],
        "level": 1
      },
      {
        "name": "Keen Senses",
        "description": [
          "You have proficiency in the Insight, Perception, or Survival skill."
        ],
        "level": 1
      },
      {
        "name": "Trance",
        "description": [
          "You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "insight",
        "perception",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Elven Lineage",
      "options": [
        {
          "id": "drow",
          "name": "Drow",
          "description": [
            "The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip."
          ],
          "resist": [],
          "spells": [
            {
              "spellId": "dancing-lights",
              "atWill": true
            }
          ],
          "skillChoice": null,
          "cantripChoice": null,
          "darkvision": 120
        },
        {
          "id": "high-elf",
          "name": "High Elf",
          "description": [
            "You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "wood-elf",
          "name": "Wood Elf",
          "description": [
            "Your Speed increases to 35 feet. You also know the Druidcraft cantrip."
          ],
          "resist": [],
          "spells": [
            {
              "spellId": "druidcraft",
              "atWill": true
            }
          ],
          "skillChoice": null,
          "cantripChoice": null,
          "speed": 35
        }
      ]
    },
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": "drow",
          "grants": [
            {
              "level": 1,
              "spellId": "dancing-lights",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "faerie-fire",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "darkness",
              "atWill": false
            }
          ],
          "cantripChoice": null
        },
        {
          "lineageId": "high-elf",
          "grants": [
            {
              "level": 3,
              "spellId": "detect-magic",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "misty-step",
              "atWill": false
            }
          ],
          "cantripChoice": {
            "level": 1,
            "spellLevel": 0,
            "classId": "wizard",
            "default": "prestidigitation"
          }
        },
        {
          "lineageId": "wood-elf",
          "grants": [
            {
              "level": 1,
              "spellId": "druidcraft",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "longstrider",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "pass-without-trace",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "fairy",
    "name": "Fairy",
    "source": "MPMM",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {
      "fly": 30
    },
    "speedsEqualWalk": [
      "fly"
    ],
    "flightBarredInArmor": true,
    "darkvision": 0,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Fey."
        ],
        "level": 1
      },
      {
        "name": "Fairy Magic",
        "description": [
          "You know the druidcraft cantrip. Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
        ],
        "level": 1
      },
      {
        "name": "Flight",
        "description": [
          "Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor."
        ],
        "level": 1
      }
    ],
    "creatureType": "fey",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "druidcraft",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "faerie-fire",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "enlarge-reduce",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "firbolg",
    "name": "Firbolg",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Firbolg Magic",
        "description": [
          "You can cast detect magic and disguise self spells with this trait. When you use this version of disguise self, you can seem up to 3 feet shorter or taller. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
        ],
        "level": 1
      },
      {
        "name": "Hidden Step",
        "description": [
          "As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Powerful Build",
        "description": [
          "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
        ],
        "level": 1
      },
      {
        "name": "Speech of Beast and Leaf",
        "description": [
          "You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "detect-magic",
              "atWill": false
            },
            {
              "level": 1,
              "spellId": "disguise-self",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "genasi",
    "name": "Genasi",
    "source": "MPMM",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Genasi Lineage",
      "options": [
        {
          "id": "air",
          "name": "Air",
          "description": [
            "Unending Breath. You can hold your breath indefinitely while you're not incapacitated.",
            "Lightning Resistance. You have resistance to lightning damage.",
            "Mingle with the Wind. You know the shocking grasp cantrip. Starting at 3rd level, you can cast the feather fall spell with this trait, without requiring a material component. Starting 5th level, you can also cast the levitate spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
            "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
          ],
          "resist": [
            "lightning"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "speed": 35
        },
        {
          "id": "earth",
          "name": "Earth",
          "description": [
            "Earth Walk. You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.",
            "Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.",
            "Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.",
            "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "fire",
          "name": "Fire",
          "description": [
            "Fire Resistance. You have resistance to fire damage.",
            "Reach to the Blaze. You know the produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without a material component. Once you cast burning hands or flame blade with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
            "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
          ],
          "resist": [
            "fire"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "water",
          "name": "Water",
          "description": [
            "Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.",
            "Acid Resistance. You have resistance to acid damage.",
            "Amphibious. You breathe air and water.",
            "Call to the Wave. You know the acid splash cantrip. Starting at 3rd level, you can cast the create or destroy water spell with this trait. Starting at 5th level, you can also cast the water walk spell with this trait, without requiring a material component. Once you cast create or destroy water or water walk with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
            "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
          ],
          "resist": [
            "acid"
          ],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "speeds": {
            "swim": 30
          }
        }
      ]
    },
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": "air",
          "grants": [
            {
              "level": 1,
              "spellId": "shocking-grasp",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "feather-fall",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "levitate",
              "atWill": false
            }
          ],
          "cantripChoice": null
        },
        {
          "lineageId": "earth",
          "grants": [
            {
              "level": 1,
              "spellId": "blade-ward",
              "atWill": true
            },
            {
              "level": 5,
              "spellId": "pass-without-trace",
              "atWill": false
            }
          ],
          "cantripChoice": null
        },
        {
          "lineageId": "fire",
          "grants": [
            {
              "level": 1,
              "spellId": "produce-flame",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "burning-hands",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "flame-blade",
              "atWill": false
            }
          ],
          "cantripChoice": null
        },
        {
          "lineageId": "water",
          "grants": [
            {
              "level": 1,
              "spellId": "acid-splash",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "create-or-destroy-water",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "water-walk",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "giff",
    "name": "Giff",
    "source": "AAG",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "swim": 30
    },
    "speedsEqualWalk": [
      "swim"
    ],
    "darkvision": 0,
    "traits": [
      {
        "name": "Astral Spark",
        "description": [
          "Your psychic connection to the Astral Plane enables you to mystically access a spark of divine power, which you can channel through your weapons. When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus.",
          "You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Firearms Mastery",
        "description": [
          "You have a mystical connection to firearms that traces back to the gods of the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn't impose disadvantage on your attack roll."
        ],
        "level": 1
      },
      {
        "name": "Hippo Build",
        "description": [
          "You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "githyanki",
    "name": "Githyanki",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "restProficiencies": {
      "trait": "Astral Knowledge",
      "count": 1,
      "kinds": [
        "weapon",
        "tool"
      ],
      "required": false
    },
    "darkvision": 0,
    "traits": [
      {
        "name": "Astral Knowledge",
        "description": [
          "You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player's Handbook, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest."
        ],
        "level": 1
      },
      {
        "name": "Githyanki Psionics",
        "description": [
          "You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.",
          "Starting at 3rd level, you can cast the jump spell with this trait. Starting at 5th level, you can also cast misty step with it. Once you cast jump or misty step with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait."
        ],
        "level": 1
      },
      {
        "name": "Psychic Resilience",
        "description": [
          "You have resistance to psychic damage."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [
      "psychic"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "mage-hand",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "jump",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "misty-step",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "githzerai",
    "name": "Githzerai",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Githzerai Psionics",
        "description": [
          "You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.",
          "Starting at 3rd level, you can cast the shield spell with this trait. Starting at 5th level, you can also cast the detect thoughts spell with it. Once you cast shield or detect thoughts spell with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait."
        ],
        "level": 1
      },
      {
        "name": "Mental Discipline",
        "description": [
          "Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the charmed and frightened conditions on yourself."
        ],
        "level": 1
      },
      {
        "name": "Psychic Resilience",
        "description": [
          "You have resistance to psychic damage."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "psychic"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "mage-hand",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "shield",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "detect-thoughts",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "gnome",
    "name": "Gnome",
    "source": "XPHB",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Gnomish Cunning",
        "description": [
          "You have Advantage on Intelligence, Wisdom, and Charisma saving throws."
        ],
        "level": 1
      },
      {
        "name": "Gnomish Lineage",
        "description": [
          "You are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):",
          "• Forest Gnome. You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.",
          "• Rock Gnome. You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell's ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action."
        ],
        "level": 1,
        "activation": "bonus",
        "otherActivations": [
          "action"
        ]
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Gnomish Lineage",
      "options": [
        {
          "id": "forest-gnome",
          "name": "Forest Gnome",
          "description": [
            "You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell."
          ],
          "resist": [],
          "spells": [
            {
              "spellId": "minor-illusion",
              "atWill": true
            },
            {
              "spellId": "speak-with-animals",
              "atWill": false
            }
          ],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "rock-gnome",
          "name": "Rock Gnome",
          "description": [
            "You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell's ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action."
          ],
          "resist": [],
          "spells": [
            {
              "spellId": "mending",
              "atWill": true
            },
            {
              "spellId": "prestidigitation",
              "atWill": true
            }
          ],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "bonus",
          "otherActivations": [
            "action"
          ]
        }
      ]
    },
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": []
    }
  },
  {
    "id": "goblin",
    "name": "Goblin",
    "source": "MPMM",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were in dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Fury of the Small",
        "description": [
          "When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.",
          "You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Nimble Escape",
        "description": [
          "You can take the Disengage or Hide action as a bonus action on each of your turns."
        ],
        "level": 1,
        "activation": "bonus"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "goliath",
    "name": "Goliath",
    "source": "XPHB",
    "size": [
      "Medium"
    ],
    "speed": 35,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Giant Ancestry",
        "description": [
          "You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:",
          "• Cloud's Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.",
          "• Fire's Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.",
          "• Frost's Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.",
          "• Hill's Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.",
          "• Stone's Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.",
          "• Storm's Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature."
        ],
        "level": 1,
        "activation": "bonus",
        "otherActivations": [
          "reaction"
        ]
      },
      {
        "name": "Powerful Build",
        "description": [
          "You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity."
        ],
        "level": 1
      },
      {
        "name": "Large Form",
        "description": [
          "Starting at character level 5, you can change your size to Large as a Bonus Action if you're in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can't use it again until you finish a Long Rest."
        ],
        "level": 5,
        "activation": "bonus",
        "otherActivations": [
          "free"
        ]
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Giant Ancestry",
      "options": [
        {
          "id": "cloud-s-jaunt-cloud-giant",
          "name": "Cloud's Jaunt (Cloud Giant)",
          "description": [
            "As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "bonus"
        },
        {
          "id": "fire-s-burn-fire-giant",
          "name": "Fire's Burn (Fire Giant)",
          "description": [
            "When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "special"
        },
        {
          "id": "frost-s-chill-frost-giant",
          "name": "Frost's Chill (Frost Giant)",
          "description": [
            "When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "special"
        },
        {
          "id": "hill-s-tumble-hill-giant",
          "name": "Hill's Tumble (Hill Giant)",
          "description": [
            "When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "special"
        },
        {
          "id": "stone-s-endurance-stone-giant",
          "name": "Stone's Endurance (Stone Giant)",
          "description": [
            "When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "reaction"
        },
        {
          "id": "storm-s-thunder-storm-giant",
          "name": "Storm's Thunder (Storm Giant)",
          "description": [
            "When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null,
          "activation": "reaction"
        }
      ]
    },
    "spellcasting": null
  },
  {
    "id": "hadozee",
    "name": "Hadozee",
    "source": "AAG",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "climb": 30
    },
    "speedsEqualWalk": [
      "climb"
    ],
    "darkvision": 0,
    "traits": [
      {
        "name": "Dexterous Feet",
        "description": [
          "As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or set down a Tiny object."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Glide",
        "description": [
          "When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide."
        ],
        "level": 1,
        "activation": "reaction"
      },
      {
        "name": "Hadozee Dodge",
        "description": [
          "The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage).",
          "You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "reaction"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "halfling",
    "name": "Halfling",
    "source": "XPHB",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Brave",
        "description": [
          "You have Advantage on saving throws you make to avoid or end the Frightened condition."
        ],
        "level": 1
      },
      {
        "name": "Halfling Nimbleness",
        "description": [
          "You can move through the space of any creature that is a size larger than you, but you can't stop in the same space."
        ],
        "level": 1
      },
      {
        "name": "Luck",
        "description": [
          "When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll."
        ],
        "level": 1
      },
      {
        "name": "Naturally Stealthy",
        "description": [
          "You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "harengon",
    "name": "Harengon",
    "source": "MPMM",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Hare-Trigger",
        "description": [
          "You can add your proficiency bonus to your initiative rolls."
        ],
        "level": 1
      },
      {
        "name": "Leporine Senses",
        "description": [
          "You have proficiency in the Perception skill."
        ],
        "level": 1
      },
      {
        "name": "Lucky Footwork",
        "description": [
          "When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0."
        ],
        "level": 1,
        "activation": "reaction"
      },
      {
        "name": "Rabbit Hop",
        "description": [
          "As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "bonus"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "perception"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "hexblood",
    "name": "Hexblood",
    "source": "RHW",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Eerie Token",
        "description": [
          "As a Bonus Action, you can create a magical token by harmlessly removing a lock of hair, detaching a nail, or using some other method. While the token exists, you gain the following benefits:",
          "• Distant Message. As a Magic action, you can send a telepathic message of 25 words or fewer to a creature holding or carrying the token, as long as you are within 10 miles of it.",
          "• Remote Viewing. If you are within 10 miles of the token, you can take a Magic action to extend your senses through the token for 1 minute, until you have the Incapacitated condition, or until you end this state (no action required). During this state, you can see and hear from the token as if you were located where it is. When this state ends, the token is harmlessly destroyed. Unless the token is destroyed early, it lasts until you finish a Long Rest. Once you create a token using this feature, you can't do so again until you finish a Long Rest.",
          "• Hex Magic. You always have the Disguise Self and Hex spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species)."
        ],
        "level": 1,
        "activation": "bonus",
        "otherActivations": [
          "action",
          "free"
        ]
      }
    ],
    "creatureType": "fey",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "disguise-self",
              "atWill": false
            },
            {
              "level": 1,
              "spellId": "hex",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "hobgoblin",
    "name": "Hobgoblin",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Fey Gift",
        "description": [
          "You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
          "Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:",
          "• Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.",
          "• Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.",
          "• Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Fortune from the Many",
        "description": [
          "If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "special"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "human",
    "name": "Human",
    "source": "XPHB",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Resourceful",
        "description": [
          "You gain Heroic Inspiration whenever you finish a Long Rest."
        ],
        "level": 1
      },
      {
        "name": "Skillful",
        "description": [
          "You gain proficiency in one skill of your choice."
        ],
        "level": 1
      },
      {
        "name": "Versatile",
        "description": [
          "You gain an Origin feat of your choice."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "kalashtar",
    "name": "Kalashtar",
    "source": "EFA",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Dual Mind",
        "description": [
          "You have Advantage on Wisdom and Charisma saving throws."
        ],
        "level": 1
      },
      {
        "name": "Mental Discipline",
        "description": [
          "You have Resistance to Psychic damage."
        ],
        "level": 1
      },
      {
        "name": "Mind Link",
        "description": [
          "You have telepathy with a range in feet equal to 10 times your level. When you're using this trait to speak telepathically to a creature, you can take a Magic action to give that creature the ability to speak telepathically with you for 1 hour or until you take another Magic action to end this effect."
        ],
        "level": 1,
        "activation": "action"
      },
      {
        "name": "Severed from Dreams",
        "description": [
          "You can't be the target of the Dream spell. In addition, when you finish a Long Rest, you gain proficiency in one skill of your choice. This proficiency lasts until you finish another Long Rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "aberration",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [
      "psychic"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "kender",
    "name": "Kender",
    "source": "DSotDQ",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Fearless",
        "description": [
          "You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can't do so again until you finish a long rest."
        ],
        "level": 1
      },
      {
        "name": "Kender Curiosity",
        "description": [
          "Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival."
        ],
        "level": 1
      },
      {
        "name": "Taunt",
        "description": [
          "You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you. The target must succeed on a Wisdom saving throw, or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).",
          "You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "bonus"
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Taunt",
        "level": 1,
        "abilities": [
          "int",
          "wis",
          "cha"
        ],
        "choose": true
      }
    ],
    "traitAbilityChoice": {
      "trait": "Taunt",
      "abilities": [
        "int",
        "wis",
        "cha"
      ]
    },
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "insight",
        "investigation",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "kenku",
    "name": "Kenku",
    "source": "MPMM",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Expert Duplication",
        "description": [
          "When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate."
        ],
        "level": 1
      },
      {
        "name": "Kenku Recall",
        "description": [
          "Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.",
          "Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1
      },
      {
        "name": "Mimicry",
        "description": [
          "You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Mimicry",
        "level": 1,
        "abilities": [
          "cha"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 2
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "khoravar",
    "name": "Khoravar",
    "source": "EFA",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "restProficiencies": {
      "trait": "Skill Versatility",
      "count": 1,
      "kinds": [
        "skill",
        "tool"
      ],
      "required": true
    },
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have Advantage on saving throws you make to avoid or end the Charmed condition."
        ],
        "level": 1
      },
      {
        "name": "Fey Gift",
        "description": [
          "You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose the ability when you select this species)."
        ],
        "level": 1
      },
      {
        "name": "Lethargy Resilience",
        "description": [
          "When you fail a saving throw to avoid or end the Unconscious condition, you can succeed instead. Once you use this trait, you can't do so again until you finish 1d4 Long Rests."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Skill Versatility",
        "description": [
          "You gain proficiency in one skill or with one tool of your choice. Whenever you finish a Long Rest, you can replace it with another skill or tool proficiency."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [],
          "cantripChoice": {
            "level": 1,
            "spellLevel": 0,
            "classId": "cleric",
            "classIds": [
              "cleric",
              "druid",
              "wizard"
            ],
            "default": "friends"
          }
        }
      ]
    }
  },
  {
    "id": "kobold",
    "name": "Kobold",
    "source": "MPMM",
    "size": [
      "Small"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were in dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Draconic Cry",
        "description": [
          "As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Kobold Legacy",
        "description": [
          "Kobold's connections to dragons can manifest in unpredictable ways in an individual kobold. Choose one of the following legacy options for your kobold.",
          "• Craftiness. You have proficiency in one of the following skills of your choice: Arcana, Investigation, Medicine, Sleight of Hand, or Survival.",
          "• Defiance. You have advantage on saving throws to avoid or end the frightened condition on yourself.",
          "• Draconic Sorcery. You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race)."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Kobold Legacy",
      "options": [
        {
          "id": "craftiness",
          "name": "Craftiness",
          "description": [
            "You have proficiency in one of the following skills of your choice: Arcana, Investigation, Medicine, Sleight of Hand, or Survival."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": {
            "from": [
              "arcana",
              "investigation",
              "medicine",
              "sleight-of-hand",
              "survival"
            ],
            "count": 1
          },
          "cantripChoice": null
        },
        {
          "id": "defiance",
          "name": "Defiance",
          "description": [
            "You have advantage on saving throws to avoid or end the frightened condition on yourself."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "draconic-sorcery",
          "name": "Draconic Sorcery",
          "description": [
            "You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race)."
          ],
          "resist": [],
          "spells": [],
          "skillChoice": null,
          "cantripChoice": {
            "classId": "sorcerer",
            "spellLevel": 0
          }
        }
      ]
    },
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "leonin",
    "name": "Leonin",
    "source": "MOT",
    "size": [
      "Medium"
    ],
    "speed": 35,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Claws",
        "description": [
          "Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Hunter's Instincts",
        "description": [
          "You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival."
        ],
        "level": 1
      },
      {
        "name": "Daunting Roar",
        "description": [
          "As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest."
        ],
        "level": 1,
        "activation": "bonus"
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Daunting Roar",
        "level": 1,
        "abilities": [
          "con"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "athletics",
        "intimidation",
        "perception",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "lizardfolk",
    "name": "Lizardfolk",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "swim": 30
    },
    "speedsEqualWalk": [
      "swim"
    ],
    "darkvision": 0,
    "traits": [
      {
        "name": "Bite",
        "description": [
          "You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Hold Breath",
        "description": [
          "You can hold your breath for up to 15 minutes at a time."
        ],
        "level": 1
      },
      {
        "name": "Hungry Jaws",
        "description": [
          "You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Natural Armor",
        "description": [
          "You have tough, scaly skin. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor."
        ],
        "level": 1
      },
      {
        "name": "Nature's Intuition",
        "description": [
          "Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "animal-handling",
        "medicine",
        "nature",
        "perception",
        "stealth",
        "survival"
      ],
      "count": 2
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "loxodon",
    "name": "Loxodon",
    "source": "GGR",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Powerful Build",
        "description": [
          "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."
        ],
        "level": 1
      },
      {
        "name": "Loxodon Serenity",
        "description": [
          "You have advantage on saving throws against being charmed or frightened."
        ],
        "level": 1
      },
      {
        "name": "Natural Armor",
        "description": [
          "You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.",
          "Tip: AC Calculations Don't Stack. When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example, if you have the loxodon's Natural Armor trait and the monk's Unarmored Defense feature, you don't mix them together. Instead, you choose which one determines your AC."
        ],
        "level": 1
      },
      {
        "name": "Trunk",
        "description": [
          "You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.",
          "Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell."
        ],
        "level": 1
      },
      {
        "name": "Keen Smell",
        "description": [
          "Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "lupin",
    "name": "Lupin",
    "source": "RHW",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Feral Pounce",
        "description": [
          "Your Unarmed Strikes deal Slashing damage instead of Bludgeoning damage. In addition, when you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Shove options. You can use this benefit only once per turn."
        ],
        "level": 1,
        "activation": "special"
      },
      {
        "name": "Howl",
        "description": [
          "As a Bonus Action, you let out an unearthly howl. Each creature of your choice within 15 feet of you must succeed on a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or have Disadvantage on attack rolls and saving throws until the start of your next turn.",
          "You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Werewolf Instincts",
        "description": [
          "You have proficiency in the Perception, Stealth, or Survival skill."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Howl",
        "level": 1,
        "abilities": [
          "con"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "perception",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "minotaur",
    "name": "Minotaur",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Horns",
        "description": [
          "You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Goring Rush",
        "description": [
          "Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Hammering Horns",
        "description": [
          "Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you can push it up to 10 feet away from you."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Labyrinthine Recall",
        "description": [
          "You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Hammering Horns",
        "level": 1,
        "abilities": [
          "str"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "orc",
    "name": "Orc",
    "source": "XPHB",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 120,
    "traits": [
      {
        "name": "Adrenaline Rush",
        "description": [
          "You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus.",
          "You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 120 feet."
        ],
        "level": 1
      },
      {
        "name": "Relentless Endurance",
        "description": [
          "When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest."
        ],
        "level": 1,
        "activation": "special"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "owlin",
    "name": "Owlin",
    "source": "SCC",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "fly": 30
    },
    "speedsEqualWalk": [
      "fly"
    ],
    "flightBarredInArmor": true,
    "darkvision": 120,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Flight",
        "description": [
          "Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor."
        ],
        "level": 1
      },
      {
        "name": "Silent Feathers",
        "description": [
          "You have proficiency in the Stealth skill."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "stealth"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "plasmoid",
    "name": "Plasmoid",
    "source": "AAG",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are an Ooze."
        ],
        "level": 1
      },
      {
        "name": "Amorphous",
        "description": [
          "You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Hold Breath",
        "description": [
          "You can hold your breath for 1 hour."
        ],
        "level": 1
      },
      {
        "name": "Natural Resilience",
        "description": [
          "You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned."
        ],
        "level": 1
      },
      {
        "name": "Shape Self",
        "description": [
          "As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size.",
          "As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can't attack, activate magic items, or lift more than 10 pounds."
        ],
        "level": 1,
        "activation": "action",
        "otherActivations": [
          "bonus"
        ]
      }
    ],
    "creatureType": "ooze",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "acid",
      "poison"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "reborn",
    "name": "Reborn",
    "source": "RHW",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Escaped Death",
        "description": [
          "You have Advantage on Death Saving Throws."
        ],
        "level": 1
      },
      {
        "name": "Everlasting",
        "description": [
          "You don't gain Exhaustion levels from dehydration, malnutrition, or suffocation. You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness."
        ],
        "level": 1
      },
      {
        "name": "Knowledge from a Past Life",
        "description": [
          "You gain proficiency in one skill of your choice.",
          "In addition, you can temporarily peer into the past to aid you in the present. When you fail an ability check, you can roll 1d6 and add the number rolled to the d20, potentially turning the failure into a success. You can do this a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest."
        ],
        "level": 1
      },
      {
        "name": "Strange Endurance",
        "description": [
          "You have Resistance to one of the following damage types of your choice: Cold, Necrotic, or Poison."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "satyr",
    "name": "Satyr",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 35,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Fey."
        ],
        "level": 1
      },
      {
        "name": "Ram",
        "description": [
          "You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Magic Resistance",
        "description": [
          "You have advantage on saving throws against spells."
        ],
        "level": 1
      },
      {
        "name": "Mirthful Leaps",
        "description": [
          "Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual."
        ],
        "level": 1
      },
      {
        "name": "Reveler",
        "description": [
          "As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice."
        ],
        "level": 1
      }
    ],
    "creatureType": "fey",
    "skillProficiencies": [
      "performance",
      "persuasion"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": [
        {
          "count": 1,
          "from": [
            "Bagpipes",
            "Drum",
            "Dulcimer",
            "Flute",
            "Horn",
            "Lute",
            "Lyre",
            "Pan Flute",
            "Shawm",
            "Viol"
          ]
        }
      ]
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "sea-elf",
    "name": "Sea Elf",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "swim": 30
    },
    "speedsEqualWalk": [
      "swim"
    ],
    "restProficiencies": {
      "trait": "Trance",
      "count": 2,
      "kinds": [
        "weapon",
        "tool"
      ],
      "required": false
    },
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf."
        ],
        "level": 1
      },
      {
        "name": "Child of the Sea",
        "description": [
          "You can breathe air and water, and you have resistance to cold damage."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Friend of the Sea",
        "description": [
          "Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return."
        ],
        "level": 1
      },
      {
        "name": "Keen Senses",
        "description": [
          "You have proficiency in the Perception skill."
        ],
        "level": 1
      },
      {
        "name": "Trance",
        "description": [
          "You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.",
          "Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "perception"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "cold"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null,
    "countsAs": [
      "elf"
    ]
  },
  {
    "id": "shadar-kai",
    "name": "Shadar-Kai",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "restProficiencies": {
      "trait": "Trance",
      "count": 2,
      "kinds": [
        "weapon",
        "tool"
      ],
      "required": false
    },
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf."
        ],
        "level": 1
      },
      {
        "name": "Blessing of the Raven Queen",
        "description": [
          "As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.",
          "Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent."
        ],
        "level": 1,
        "activation": "bonus"
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Fey Ancestry",
        "description": [
          "You have advantage on saving throws you make to avoid or end the charmed condition on yourself."
        ],
        "level": 1
      },
      {
        "name": "Keen Senses",
        "description": [
          "You have proficiency in the Perception skill."
        ],
        "level": 1
      },
      {
        "name": "Necrotic Resistance",
        "description": [
          "You have resistance to necrotic damage."
        ],
        "level": 1
      },
      {
        "name": "Trance",
        "description": [
          "You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.",
          "Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "perception"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "necrotic"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null,
    "countsAs": [
      "elf"
    ]
  },
  {
    "id": "shifter",
    "name": "Shifter",
    "source": "EFA",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Bestial Instincts",
        "description": [
          "Channeling the beast within, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Shifting",
        "description": [
          "As a Bonus Action, you can shape-shift to assume a more bestial appearance. This transformation lasts for 1 minute or until you revert to your normal appearance as a Bonus Action. When you shift, you gain Temporary Hit Points equal to 2 times your Proficiency Bonus. You can shift a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.",
          "Whenever you shift, you gain the benefit of one of the following options (choose when you select this species)",
          "• Beasthide. You gain 1d6 additional Temporary Hit Points. While shifted, you have a +1 bonus to your Armor Class.",
          "• Longtooth. When you shift and as a Bonus Action on your other turns while shifted, you can use your elongated fangs to make an Unarmed Strike. If you hit with this Unarmed Strike and deal damage, you can deal Piercing damage equal to 1d6 plus your Strength modifier, instead of the normal damage of an Unarmed Strike.",
          "• Swiftstride. While you are shifted, your Speed increases by 10 feet. Additionally, you can move up to 10 feet as a Reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke Opportunity Attacks.",
          "• Wildhunt. While shifted, you have Advantage on Wisdom checks. Additionally, no creature within 30 feet of you can have Advantage on an attack roll against you unless you have the Incapacitated condition."
        ],
        "level": 1,
        "activation": "bonus",
        "otherActivations": [
          "reaction"
        ]
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "athletics",
        "intimidation",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Shifting Option",
      "options": [
        {
          "id": "beasthide",
          "name": "Beasthide",
          "description": [
            "You gain 1d6 additional Temporary Hit Points. While shifted, you have a +1 bonus to your Armor Class."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "longtooth",
          "name": "Longtooth",
          "description": [
            "When you shift and as a Bonus Action on your other turns while shifted, you can use your elongated fangs to make an Unarmed Strike. If you hit with this Unarmed Strike and deal damage, you can deal Piercing damage equal to 1d6 plus your Strength modifier, instead of the normal damage of an Unarmed Strike."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "swiftstride",
          "name": "Swiftstride",
          "description": [
            "While you are shifted, your Speed increases by 10 feet. Additionally, you can move up to 10 feet as a Reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke Opportunity Attacks."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "wildhunt",
          "name": "Wildhunt",
          "description": [
            "While shifted, you have Advantage on Wisdom checks. Additionally, no creature within 30 feet of you can have Advantage on an attack roll against you unless you have the Incapacitated condition."
          ],
          "resist": null,
          "spells": [],
          "skillChoice": null,
          "cantripChoice": null
        }
      ]
    },
    "spellcasting": null
  },
  {
    "id": "simic-hybrid",
    "name": "Simic Hybrid",
    "source": "GGR",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Animal Enhancement",
        "description": [
          "Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.",
          "At 1st level, choose one of the following options:",
          "• Manta Glide. You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.",
          "• Nimble Climber. You have a climbing speed equal to your walking speed.",
          "• Underwater Adaptation. You can breathe air and water, and you have a swimming speed equal to your walking speed.",
          "At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn't take at 1st level, or one of the following options:",
          "• Grappling Appendage. You have two special appendages growing alongside your arms. Choose whether they're both claws or tentacles. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.",
          "• Carapace. Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when you're not wearing heavy armor.",
          "• Acid Spit. As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. This damage increases by 1d10 when you reach 11th level (3d10) and 17th level (4d10). You can use this trait a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest."
        ],
        "level": 1,
        "activation": "action",
        "otherActivations": [
          "bonus"
        ]
      }
    ],
    "creatureType": "humanoid",
    "traitDcs": [
      {
        "trait": "Animal Enhancement",
        "level": 1,
        "abilities": [
          "con"
        ],
        "choose": false
      }
    ],
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "tabaxi",
    "name": "Tabaxi",
    "source": "MPMM",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "climb": 30
    },
    "speedsEqualWalk": [
      "climb"
    ],
    "darkvision": 60,
    "traits": [
      {
        "name": "Cat's Claws",
        "description": [
          "You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Cat's Talent",
        "description": [
          "You have proficiency in the Perception and Stealth skills."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Feline Agility",
        "description": [
          "Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns."
        ],
        "level": 1,
        "activation": "special"
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "perception",
      "stealth"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "thri-kreen",
    "name": "Thri-kreen",
    "source": "AAG",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Creature Type",
        "description": [
          "You are a Monstrosity."
        ],
        "level": 1
      },
      {
        "name": "Chameleon Carapace",
        "description": [
          "While you aren't wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier.",
          "As an action, you can change the color of your carapace to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings."
        ],
        "level": 1,
        "activation": "action"
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Secondary Arms",
        "description": [
          "You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property."
        ],
        "level": 1
      },
      {
        "name": "Sleepless",
        "description": [
          "You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest."
        ],
        "level": 1
      },
      {
        "name": "Thri-kreen Telepathy",
        "description": [
          "Without the assistance of magic, you can't speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn't need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required)."
        ],
        "level": 1,
        "activation": "free"
      }
    ],
    "creatureType": "monstrosity",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "tiefling",
    "name": "Tiefling",
    "source": "XPHB",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You have Darkvision with a range of 60 feet."
        ],
        "level": 1
      },
      {
        "name": "Fiendish Legacy",
        "description": [
          "You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.",
          "When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).",
          "Fiendish Legacies",
          "Legacy — Level 1 — Level 3 — Level 5",
          "• Abyssal — You have Resistance to Poison damage. You also know the Poison Spray cantrip. — Ray of Sickness — Hold Person",
          "• Chthonic — You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. — False Life — Ray of Enfeeblement",
          "• Infernal — You have Resistance to Fire damage. You also know the Fire Bolt cantrip. — Hellish Rebuke — Darkness"
        ],
        "level": 1
      },
      {
        "name": "Otherworldly Presence",
        "description": [
          "You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": {
      "name": "Fiendish Legacy",
      "options": [
        {
          "id": "abyssal",
          "name": "Abyssal",
          "description": [
            "You have Resistance to Poison damage. You also know the Poison Spray cantrip."
          ],
          "resist": [
            "poison"
          ],
          "spells": [
            {
              "spellId": "poison-spray",
              "atWill": true
            }
          ],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "chthonic",
          "name": "Chthonic",
          "description": [
            "You have Resistance to Necrotic damage. You also know the Chill Touch cantrip."
          ],
          "resist": [
            "necrotic"
          ],
          "spells": [
            {
              "spellId": "chill-touch",
              "atWill": true
            }
          ],
          "skillChoice": null,
          "cantripChoice": null
        },
        {
          "id": "infernal",
          "name": "Infernal",
          "description": [
            "You have Resistance to Fire damage. You also know the Fire Bolt cantrip."
          ],
          "resist": [
            "fire"
          ],
          "spells": [
            {
              "spellId": "fire-bolt",
              "atWill": true
            }
          ],
          "skillChoice": null,
          "cantripChoice": null
        }
      ]
    },
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": "abyssal",
          "grants": [
            {
              "level": 1,
              "spellId": "thaumaturgy",
              "atWill": true
            },
            {
              "level": 1,
              "spellId": "poison-spray",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "ray-of-sickness",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "hold-person",
              "atWill": false
            }
          ],
          "cantripChoice": null
        },
        {
          "lineageId": "chthonic",
          "grants": [
            {
              "level": 1,
              "spellId": "thaumaturgy",
              "atWill": true
            },
            {
              "level": 1,
              "spellId": "chill-touch",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "false-life",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "ray-of-enfeeblement",
              "atWill": false
            }
          ],
          "cantripChoice": null
        },
        {
          "lineageId": "infernal",
          "grants": [
            {
              "level": 1,
              "spellId": "thaumaturgy",
              "atWill": true
            },
            {
              "level": 1,
              "spellId": "fire-bolt",
              "atWill": true
            },
            {
              "level": 3,
              "spellId": "hellish-rebuke",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "darkness",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "tortle",
    "name": "Tortle",
    "source": "MPMM",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Claws",
        "description": [
          "You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike."
        ],
        "level": 1
      },
      {
        "name": "Hold Breath",
        "description": [
          "You can hold your breath for up to 1 hour."
        ],
        "level": 1
      },
      {
        "name": "Natural Armor",
        "description": [
          "Your shell provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield's bonus as normal."
        ],
        "level": 1
      },
      {
        "name": "Nature's Intuition",
        "description": [
          "Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival."
        ],
        "level": 1
      },
      {
        "name": "Shell Defense",
        "description": [
          "You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell."
        ],
        "level": 1,
        "activation": "action",
        "otherActivations": [
          "bonus"
        ]
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "animal-handling",
        "medicine",
        "nature",
        "perception",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "triton",
    "name": "Triton",
    "source": "MPMM",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {
      "swim": 30
    },
    "speedsEqualWalk": [
      "swim"
    ],
    "darkvision": 60,
    "traits": [
      {
        "name": "Amphibious",
        "description": [
          "You can breathe air and water."
        ],
        "level": 1
      },
      {
        "name": "Control Air and Water",
        "description": [
          "You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
        ],
        "level": 1
      },
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Emissary of the Sea",
        "description": [
          "You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return."
        ],
        "level": 1
      },
      {
        "name": "Guardian of the Depths",
        "description": [
          "Adapted to the frigid ocean depths, you have resistance to cold damage."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "cold"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "fog-cloud",
              "atWill": false
            },
            {
              "level": 3,
              "spellId": "gust-of-wind",
              "atWill": false
            },
            {
              "level": 5,
              "spellId": "water-walk",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  },
  {
    "id": "vedalken",
    "name": "Vedalken",
    "source": "GGR",
    "size": [
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Vedalken Dispassion",
        "description": [
          "You have advantage on all Intelligence, Wisdom, and Charisma saving throws."
        ],
        "level": 1
      },
      {
        "name": "Tireless Precision",
        "description": [
          "You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice.",
          "Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total."
        ],
        "level": 1
      },
      {
        "name": "Partially Amphibious",
        "description": [
          "By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "arcana",
        "history",
        "investigation",
        "medicine",
        "performance",
        "sleight-of-hand"
      ],
      "count": 1
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": [
        {
          "count": 1,
          "from": [
            "Alchemist's Supplies",
            "Brewer's Supplies",
            "Calligrapher's Supplies",
            "Carpenter's Tools",
            "Cartographer's Tools",
            "Cobbler's Tools",
            "Cook's Utensils",
            "Glassblower's Tools",
            "Jeweler's Tools",
            "Leatherworker's Tools",
            "Mason's Tools",
            "Painter's Supplies",
            "Potter's Tools",
            "Smith's Tools",
            "Tinker's Tools",
            "Weaver's Tools",
            "Woodcarver's Tools",
            "Dice Set",
            "Dragonchess Set",
            "Playing Cards",
            "Three-Dragon Ante Set",
            "Bagpipes",
            "Drum",
            "Dulcimer",
            "Flute",
            "Horn",
            "Lute",
            "Lyre",
            "Pan Flute",
            "Shawm",
            "Viol",
            "Disguise Kit",
            "Forgery Kit",
            "Herbalism Kit",
            "Navigator's Tools",
            "Poisoner's Kit",
            "Thieves' Tools"
          ]
        }
      ]
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "verdan",
    "name": "Verdan",
    "source": "AI",
    "size": [
      "Small"
    ],
    "sizeByLevel": {
      "5": "Medium"
    },
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Black Blood Healing",
        "description": [
          "The black blood that is a sign of your people's connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll."
        ],
        "level": 1
      },
      {
        "name": "Limited Telepathy",
        "description": [
          "You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts."
        ],
        "level": 1
      },
      {
        "name": "Persuasive",
        "description": [
          "Your people's lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill."
        ],
        "level": 1
      },
      {
        "name": "Telepathic Insight",
        "description": [
          "Your mind's connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [
      "persuasion"
    ],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "warforged",
    "name": "Warforged",
    "source": "EFA",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 0,
    "traits": [
      {
        "name": "Construct Resilience",
        "description": [
          "You have Resistance to Poison damage. You also have Advantage on saving throws to avoid or end the Poisoned condition."
        ],
        "level": 1
      },
      {
        "name": "Integrated Protection",
        "description": [
          "You gain a +1 bonus to your Armor Class. In addition, armor you have donned can't be removed against your will while you're alive."
        ],
        "level": 1
      },
      {
        "name": "Sentry's Rest",
        "description": [
          "You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state. During this time, you appear inert but remain conscious."
        ],
        "level": 1
      },
      {
        "name": "Specialized Design",
        "description": [
          "You gain one skill proficiency and one tool proficiency of your choice."
        ],
        "level": 1
      },
      {
        "name": "Tireless",
        "description": [
          "You don't gain Exhaustion levels from dehydration, malnutrition, or suffocation."
        ],
        "level": 1
      }
    ],
    "creatureType": "construct",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [
        "acrobatics",
        "animal-handling",
        "arcana",
        "athletics",
        "deception",
        "history",
        "insight",
        "intimidation",
        "investigation",
        "medicine",
        "nature",
        "perception",
        "performance",
        "persuasion",
        "religion",
        "sleight-of-hand",
        "stealth",
        "survival"
      ],
      "count": 1
    },
    "resist": [
      "poison"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": [
        {
          "count": 1,
          "from": [
            "Alchemist's Supplies",
            "Brewer's Supplies",
            "Calligrapher's Supplies",
            "Carpenter's Tools",
            "Cartographer's Tools",
            "Cobbler's Tools",
            "Cook's Utensils",
            "Glassblower's Tools",
            "Jeweler's Tools",
            "Leatherworker's Tools",
            "Mason's Tools",
            "Painter's Supplies",
            "Potter's Tools",
            "Smith's Tools",
            "Tinker's Tools",
            "Weaver's Tools",
            "Woodcarver's Tools",
            "Dice Set",
            "Dragonchess Set",
            "Playing Cards",
            "Three-Dragon Ante Set",
            "Bagpipes",
            "Drum",
            "Dulcimer",
            "Flute",
            "Horn",
            "Lute",
            "Lyre",
            "Pan Flute",
            "Shawm",
            "Viol",
            "Disguise Kit",
            "Forgery Kit",
            "Herbalism Kit",
            "Navigator's Tools",
            "Poisoner's Kit",
            "Thieves' Tools"
          ]
        }
      ]
    },
    "lineage": null,
    "spellcasting": null
  },
  {
    "id": "yuan-ti",
    "name": "Yuan-Ti",
    "source": "MPMM",
    "size": [
      "Small",
      "Medium"
    ],
    "speed": 30,
    "speeds": {},
    "darkvision": 60,
    "traits": [
      {
        "name": "Darkvision",
        "description": [
          "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray."
        ],
        "level": 1
      },
      {
        "name": "Magic Resistance",
        "description": [
          "You have advantage on saving throws against spells."
        ],
        "level": 1
      },
      {
        "name": "Poison Resilience",
        "description": [
          "You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage."
        ],
        "level": 1
      },
      {
        "name": "Serpentine Spellcasting",
        "description": [
          "You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.",
          "Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race)."
        ],
        "level": 1
      }
    ],
    "creatureType": "humanoid",
    "skillProficiencies": [],
    "skillChoice": {
      "from": [],
      "count": 0
    },
    "resist": [
      "poison"
    ],
    "languages": {
      "fixed": [],
      "choice": null
    },
    "toolProficiencies": {
      "fixed": [],
      "choices": []
    },
    "lineage": null,
    "spellcasting": {
      "ability": null,
      "abilityChoices": [
        "int",
        "wis",
        "cha"
      ],
      "variants": [
        {
          "lineageId": null,
          "grants": [
            {
              "level": 1,
              "spellId": "poison-spray",
              "atWill": true
            },
            {
              "level": 1,
              "spellId": "animal-friendship",
              "atWill": true,
              "note": "snakes only"
            },
            {
              "level": 3,
              "spellId": "suggestion",
              "atWill": false
            }
          ],
          "cantripChoice": null
        }
      ]
    }
  }
]